Rpg Maker Mv 1.6 2



A downloadable tool

This is a RPG Maker MV plugin that lets you control Map Display Names. They can now use text codes, have unique gradient colors, and can have custom defined fade times and duration.

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Change the plugin parameters to adjust the way your map name windows look.

RMMV version 1.6.2 Launched April 29, 2020. Do you need your enemies to drop more loot or change how the game drops items? This plugin adds a randomized tier-based loot drop mechanic to your game. You can customize loot tables in the plugin manager and set up various item pools. 1.5.1 and 1.5.2's colours are bright and colourful but 1.6.2 is not. Sure, the game runs really good but the colours are muted. I've playtested all 3 updates and deployed them and even tested on windows and mac.

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- Text Distance: The amount of distance between the edge of the gradient to the text in pixels.

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- Window Height: This is the height of the window.

- Y Position:
Starting Y: This is the Y coordinate for the map display window when it starts fades in.
Middle Y: This is the Y coordinate for the map display window when it finishes fading in.
Ending Y: This is the Y coordinate for the map display window when it finishes fading out.

- Fade:
Fade In Time: The number of frames to fade in the map display name.
MIddle Time: The number of frames to wait before fading out.
Fade Out Time: The number of frames to fade out the map display name.

- Dim Color
Dim Color 1: This is the default dim color 1 used. Use values in order of Red, Green, Blue, Alpha.
Dim Color 2: This is the default dim color 2 used. Use values in order of Red, Green, Blue, Alpha.

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You can use custom Dim Colors for special maps. Put these notetags into
the map's note box.

r = red (0-255)
g = green (0-255)
b = blue (0-255)
a = alpha (0-100)

For example, a yellow Dim Color 1 notetag would look like this:


Text codes like n[1] and v[2] are supported for map names. You can now put them inside of the map name to have them display the data shown with the text codes used.

For example, 'n[1] Town' will be displayed as Harold Town.


If you want to override the next map name that will be displayed, then use this Script Call event:

The next map you enter will have the map name displaying the string in the text variable you put inside the Script Call Event. Then, it will clear itself and the next map you enter will have its usual name again and will no longer have an override map name.

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If you want to clear the override map name, then make a Script Call Event with this code:

This will clear the override map name that is currently stored and the next map you enter will have the regular name instead.

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

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1. These plugins may be used in free or commercial games.
2. 'Fallen Angel Olivia' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins without credit.

StatusReleased
CategoryTool
Rating
AuthorOlivia
GenreRole Playing
Tagsasset, plugin, RPG Maker, tool

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